Tag: cs2 update

  • CS2 changelog for 5 October 2024

    -Adjusted score calculation in Casual, Competitive and Partner modes to exclude knife and prop damage-Fixed third-person weapon view to fully incorporate weapon recoil-Fixed missing waterfall shadows in some community maps-Fixed an issue where weapon previews in the Arsenal had extra modelling-Network jitter charts now have a number in the top right corner that shows the…

  • CS2 changelog for 4 October 2024

    CS2 Update Log 4 October 2024 [ Miscellaneous ]-Adjusted the effect of the first person sniper scope-Fixed some black spots in the Purgatory Town map-Fixed bug where destructible objects were not behaving as expected

  • CS changelog for 3 October 2024,Arsenal passes are live! Gallery Weapon Cases are live!

    [ THE ARMORY ] -Arsenal now available in THE ARMORY -Includes 3 new weapon collectibles, 2 weapon pendant collections, 2 stamp packs, gallery weapon case and heat-treated Desert Eagle. -Purchase and activate an THE ARMORY to start earning THE ARMORY Points! -Earn points every time you gain a certain amount of experience with a valid…

  • CS2 Update log for 11 April 2024

    [Miscellaneous] -Practice matches and matches started with the ‘map’ command will now run in engine loopback mode to match CS:GO offline default settings. Engine Loopback mode bypasses most of the host’s network code, thus reducing latency for local players. Engine loopback mode can be disabled by adding ‘loopback=0’ to the map command line (e.g., ‘map…

  • CS2 10 September 2024 changelog

    [Miscellaneous] -A new option for automated detection of counter-sweep inputs has been added for non-Valve servers. See convar’s sv_auto_cstrafe series of console variable descriptions for details. (Side Step Skills (counter-strike.net)) -Enabled network jitter measurement for UDP connections directly to community servers. Previously, jitter measurements were only available for connections over SDR relays. Jitter data is…

  • CS2 Official 4 September Update Notes

    The update size is about 200MB Here is the general content Fixed an issue where some commands, including jumps, could be ignored in poor network conditions. Fixed a bug that could cause jump heights to be inconsistent. Fixed an issue where client player collisions would remain disabled after the previous round of player collisions. Thanks…

  • CS2 changelog for 22 August 2024

    Map Office -Fixed a situation where players could get stuck between a prop and the ceiling nuke -Fixed a pixel walking issue -Fixed some stuck C4 locations mirage -Adjusted the collision of the white car for smoother movement -Fixed wall penetration issues around some arches -Fixed viewpoint jitter when jumping on the crates near the…

  • 20 August 2024 CS2 changelog, the keyboard is no longer advantageous!

    -Valve’s official servers now detect specific types of move/shoot input automation (such as hardware-assisted counter strafing), which will be kicked out of the match when detected. -By default, input bindings containing more than one of the following commands will be ignored. Players can re-enable this using the cheat-protected convar cl_allow_multi_input_binds 1. Sprint, Load, Attack, Attack…

  • CS2 Sand 2 Single on A Small! 23 July 2024 Update Log

    [ Map ] Dust II Modified the crate leading to platform A outside the CT birth point. It is now possible to go up to small A solo Nuke Adjusted for collisions. Assembly Update to the latest version of Creative Workshop (update instructions). Memento Update to the latest version of Creative Workshop (update instructions). Added…