24th May 2024 #csUpdateLog #SkinRental! Mansion overhaul! Props reduced in price!

[Gameplay]

-The height of the ‘column of fire’ for Molotov cocktails and incendiary bombs now decreases over time

-Reduced the T-team reward for bombs planted but defused from $800 to $600 to reduce the impact of the first game on subsequent ones

-Reduced the price of the M4A4 from $3,100 to $3,000

-Minor tweaks to first-person camera movement

-Added console commands ‘switchhandsleft’ and ‘switchhandsright ’

-Deathmatch bonus weapons are now the same for all players, independent of equipment

Incendiary bombs (CT)

-Adjusted the visual effects of explosions and flames

-Shortened burn duration

-Reduced the area covered by the flame spread

-Price reduced from $600 to $500

[Rental]

-When a player opens a Kilowatt Chest with a key, they have the option to rent the entire Kilowatt Collection (i.e. every weapon in the chest, but not the rare specials) for one week, instead of acquiring an item from the collection

-At the end of the rental period, the equipped rental weapon will be replaced with the original equipped weapon

-Rented weapons cannot be modified (e.g. by applying stamps or name tags), traded or sold on the steam community marketplace

[ HUD ]

-Fixed an issue where the MVP player’s name was displayed incorrectly during bot takeovers.

-Fixed an issue where clicking ‘Refund All’ in the purchase menu would only return one flashbang.

-Fixed an issue where the ESC key menu scoreboard did not match the TAB key scoreboard at the end of a match.

-Fixed an issue where the scoreboard tooltip would remain on the screen after closing the scoreboard and losing rewards

-Blocking strangers’ Steam avatars will now block other user-generated content, such as name tags and stamp locations

[Chicken Little]

-Chickens have some new animations.

-Chickens can now climb mountains

-Chickens can now turn right while walking

[User Interface]

-Various performance improvements have been made to the main interface of the Warehouse and the background of the item view.

[Demo]

-Demo playback timeline will now show indicators for kills and death events

-Demo playback can be toggled to ‘highlight moments’, which will show only the current player’s kills and death events

-Made several minor changes to the demo UI

[ Map ]

vertigo

Added an access road to the rear of Area A next to the burial site in Area A. – Removed the connection between the rear of Area A and the lift.

-Removed the connection between the rear of Area A and the lift.

Created access between the lifts and the scaffolding (A-mini).

-Slightly adjusted the size of the Area A Burial Point.

-Slightly adjusted the refresh time of the birth point.

-Changed the layout of the partner mode to follow the changes in Area A.

Baggage Warehouse:

-Fixed movement lag on the lower conveyor belt

-Reduced the height of the central conveyor belt tray to help open up the sniper’s field of view

Office:

-Fixed a situation where players could shoot through multiple walls

mirage:

-Fixed some bad collision issues on certain props

-Fixed some sticky collision issues around the windows of the palace (A first floor)


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