CS2 February 7, 2024 Update Log: Kilowatt Weapon Case Update

Arms Race
Added Arms Race to the playable game modes.
Added maps “Shoots” and “Baggage”.
Weapon Painting
Launched the Kilowatt Weapon Box, featuring 17 community-designed weapon paints and the Kukri Knife with an original paint job as a rare special item
Various bug fixes and tweaks
Stickers
Ambush Sticker Capsules are now available for purchase
Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation angles when applied to weapons.
All weapons now support up to five stickers
Added scaling when placing stickers to improve the accuracy of sticker application
Various bug fixes and tweaks
Music Boxes
Night Mode Music Boxes are now available for purchase, in both standard and StatTrak versions
Stun Gun
Made stun guns reusable in all game modes with a 30 second recharge delay
Added support for applying stickers and nameplates to stun guns
Adjusted the first-person model position of the stun gun
Added stun gun kill icons to kill cards and end-of-turn damage reports.
Smoke Bombs
Smoke now casts shadows
Smoke rendering and animations have been improved
Gameplay
Added a “Refund All” button to the purchase menu
Added a setting to disable first person bullet trails
Silencers can now be reinstalled at any time with or without disassembly enabled.
The player’s network latency is no longer blocked by invisible geometry
Made various tweaks to the sunbtick design
Fixed several instances where players could silently fall off vertical surfaces
Improved the smoothness of sliding along surfaces
Fixed an issue where collisions between players would be jittery
To ensure that matches start with the correct equipment, it is no longer allowed to change equipment when searching for Premier, Competitive, or Teams modes
Sound
Added option to select VOIP audio input device in the audio settings menu
Added option to change microphone threshold (minimum loudness before audio transmission begins) and meter showing current microphone loudness in the Audio Options menu
Added option to listen to your own microphone in the Audio Settings menu to hear your own voice
Replaced the M249’s firing sound effect
Replaced the charging, charging unavailable, and charging ready sound effects for the stun gun
Further reduced occlusion effects Made minor sound mixing adjustments
Fixed an issue that caused some player-centered sounds to be perceived as coming from a location slightly behind the player
Networking
Reduced peek player advantage in many situations
Reduced peek player advantage by 16 milliseconds in stable conditions
Also reduced the frequency of very large peek player advantage cases due to excessive command queue depths
Added cl_ticktiming console command that prints a report breaking down the various sources of latency
Added an option to buffer one or more packets between server updates and user commands. This can be used to smooth out lag due to packet loss, but will increase latency
UI
Added support for separate main menu and background map settings for item viewing.
Added options for “Baggage” and “Warehouse” as main menu and item view background maps.
In-game teammate-only chat is now prefixed with the team (e.g. “[T]” or “[CT]”)
Added “Experience Overload” status, granted to players who have gained all of their normal experience (11,166 XP) in a week and have reached a reduced experience gain.
Experience Overload status is attached to the player’s name on the scoreboard, main menu, death notifications, etc. Experience Overload status is granted for a minimum of one week. More levels of experience overload status can be unlocked by gaining all normal experience in multiple consecutive weeks
Agents with unique end-of-match cheering animations now also have unique defeat animations. You can disable playing the defeat animation for local players in the settings
Added more honor at the end of matches
Miscellaneous
Adjusted the range of CS ratings allowed to team together in Premier mode
Fixed a situation where a high DPI mouse would cause mouse movement to be jittery
Maps
Purgatory Town
Fixed various gaps and adjusted grenade collisions to make grenade bounces more predictable
Adjusted texture blending to improve player visibility
Ancient Ruins
Adjusted grenade collisions on the ground at B-bomb sites to make grenade bounces more predictable
Anubis
Fixed world exploit in lower tunnels
Fixed all pillar collisions so players can no longer pixelboost
Fixed collision on structure above T birth point so props don’t fall out of world
Fixed missing collision on street steps so that dropped weapons don’t fall out of the world
Improved the visibility of the CT starting point
Fixed invisible lifting platforms in B Bomb Points
Fixed various gaps in the world
Fixed missing collision on stair geometry at CT start point so that weapons/bombs don’t fall out of world
Fixed missing collision in fountains so weapons/bombs don’t fall out of world
Fixed some doors not generating bullet dents
Fixed street visibility issue
Amusement Park of Death
Fixed some collisions that caused unpredictable player movement
Desert Maze
Added collision to prevent bombs from becoming unreachable
Adjusted some collisions to prevent edge/pixel walking
Fixed players getting stuck when moving sideways on the center ramp by simplifying the floor and wall geometry
Removed a clipping brush on the second floor to improve the aiming point of flashbangs
Nuclear Crisis
Created some collisions to prevent bombs from getting stuck behind barrels
Fixed some disappearing grids
Fixed dynamic shadow cropping of characters at vending machines
Improved vent cropping
Fixed better reflection of water at bomb sites on low settings
Fixed visibility issue in t-start point
Fixed ramp collision in B-explosives
Fixed world bug
Perishable Mansion
Fixed world exploit and some other minor geometry bugs
Italian Town
Adjusted some collisions to prevent players from getting stuck on the second floor
The Office
Fixed a situation where players could jump on walls
Fixed a situation where players would get stuck if they crouched down


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