[Animation]
Fixed animation issue when climbing ladders
Fixed the issue with agents holding stun guns in the menu screen
Fixed an issue with the Gurkha knife holding animation in the team introduction
[Observation]
Commentators/observers can now use the spec_lock_to_accountid and spec_lock_to_current_player commands
spec_player and spec_goto are now available in CSTV and demo replay
tv_secure_bypass server setting allows HLAE observers to connect to VAC secure CSTV servers
[Gameplay].
In Deathmatch mode, the Zeus Taser can be purchased in each game and will be re-purchased if not in Random Weapon mode.
In Deathmatch mode, getting a second Zeus kill in the same round will result in double points.
The mp_modify_timeouts server-side command allows for adding/reducing tactical pauses for CT/T teams if the backup file is restored or if the team incorrectly selects a tactical pause instead of a technical pause.
[log_record].
Warmup start and warmup end will generate log messages in the game server log.
There is no longer a rounding error for damage reported in the game server log.
[Miscellaneous]
Improved the smoothness of view model animations when the client frame rate is reduced or unstable.
Fixed an issue with the scancode-based implementation of key bindings. Bindings are now independent of input area settings.
Added performance diagnostics HUD element, configurable in the game settings menu (“Telemetry”).
Removed cq_netgraph and cq_netgraph_problem_show_auto. replaced with cl_hud_telemetry_serverrecvmargin_graph_show.
Fixed issue where sometimes it was not possible to connect to the local practice server (without a Steam connection).
Fixed a bug with the end-of-competitive-match slot animation.
Fixed sniper shot performance issues and made visual adjustments.
Various performance improvements.
[Map]
Vertigo.
Fixed a prop collision issue with air conditioning outboard units around Point B.
Fixed a collision issue with a pillar at Birth Point T that could allow bombs to be dropped into unreachable areas.
Nuke.
Adjusted collision around vent entrances to prevent players’ feet from going through the
Anubis.
Added and removed a ladder near the T birth point
Fixed some locations where bombs could be thrown off the map
Overpass
Improved collision
Fixed some disappearing meshes
CS2 February 15, 2024 Updated Logs
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