[ Viewing Models ]
Adjusted the movement of the viewpoint model
Added ‘Preferred left/right hand gun view’ setting.
Added ‘Toggle Handheld Key Binding’ (default: US keyboard letter H) to temporarily switch handheld view model positions during gameplay.
Left/right hand states are now networked and visible to first person viewers.
Deprecated the ‘Couch’ viewmodel setting.
[HUD]
Added ‘Radar Map Toggle Zoom’ setting and ‘Radar Zoom Toggle Key Binding’ to toggle the zoom level during gameplay.
Added a radar icon for local players when watching a game with a free camera.
Added a prop targeting marker shortly after pulling the prop pin. Time can be configured independently for each prop type
Changed the weapon swap text (when pointing at a dropped weapon) to always show the weapon’s in-game name instead of any custom name it might have
Added kill info icons for ‘aerial’ kills
Added scoreboard to ESC menu
Added icons for bots to the scoreboard
[ Purchase Menu ]
Added a ‘Dropped Weapons’ panel that displays (and allows direct pickup of) weapons dropped by teammates standing in the buy area
Added a minimum amount of money a player is guaranteed to have for the next round in the Purchase Menu title bar. (Thanks to Kadomos)
[ Gameplay ]
Increased the Zeus Taser’s movement speed and adjusted the attack range
Increased the Zeus Taser’s kill reward from $0 to $100 ($50 in Casual Mode).
Increased the kill reward of the CZ75-Auto from $100 to $300 ($150 in Casual Mode).
Reduced the kill reward for the XM1014 from $900 to $600 ($300 in Casual Mode).
[ Item Inventory ]
Adjusted the lighting in the review background map
Added wear categories to the information prompts on the review screen
Added game names to panels that used to only show custom names
[ Maps ]
Replaced Overpass with Dust 2 in the Active Map Pool, Current Race Map Pool, and Priority Matching
Baggage
Opened the roll-up door at the birth point
Updated some conveyor belt models
Cured the stairs
Various bug fixes
Inferno:
Removed hanging structures at the top of the middle road
Removed overhang at the bottom of the Banana Road area
Various map tweaks to improve player collision and readability
Overpass, Nuke, Vertigo, Mirage and Office
Bug and exploit fixes
Collision and line of sight adjustments
Minor performance improvements
[ Weapon Painting ]
AK-47 | Inheritance: texture and mask adjustments
USP-S | Jawbreaker: Fixed ambient light occlusion texture
[ Miscellaneous ]
Decoupled demo playback camera movement from playback speed. This allows the camera to move even when paused
Added ability to start practice matches and workshop maps with teammates
Added Overwatch system for trusted partners to review match demos
Copenhagen 2024 Major Sticker Capsules are now on sale – down 75 per cent
Added ability to adjust brightness in windowed mode