[ THE ARMORY ]
-Arsenal now available in THE ARMORY
-Includes 3 new weapon collectibles, 2 weapon pendant collections, 2 stamp packs, gallery weapon case and heat-treated Desert Eagle.
-Purchase and activate an THE ARMORY to start earning THE ARMORY Points!
-Earn points every time you gain a certain amount of experience with a valid THE ARMORY
-Exchange points for items in THE ARMORY
[Weapon pendant ]
-Weapon Pendant: a dynamic item that can be attached to your favourite weapon.
-Currently only available in the THE ARMORY
-Drag and drop the weapon pendant to attach it exactly to the weapon of your choice.
-One weapon can be fitted with one weapon pendant
-Use the Pendant Remover to remove the pendant from the weapon. The weapon pendant will be returned to your inventory and can be reused.
-Redeem a weapon pendant from the arsenal to receive 3 free Pendant Removers.
Additional Pendant Removers can be purchased in-game.
[ Inventory and items ]
-All items acquired from the in-game shop (including tTHE ARMORY), trade offers, and the Steam Community Market are now subject to a 7-day re-trade and re-market restriction
-All stickers, cloth badges, and weapon charms available on the Steam Community Market, the Arsenal, or a friend’s Steam Inventory page are now previewable on your own Inventory items.
-Removed the ability to delete weapon cases from your inventory
-Added a stamp scratch level selector when applying a new stamp to a weapon.
-Added an accurate sticker wear level selector when scratching an existing print on an inventory weapon.
-Any applied Stamp will only increase its Stamp Scratch level.
-A new method of immediately removing existing stamps from stock weapons, in addition to stamp scratching.
-Added name tag previews to items when applying name tags.
-Fixed a number of instances where applying a name tag or stamp would remove the weapon from your armoury
-Customising the currently equipped base weapon now automatically equips the most recently customised version.
[ Animation ]
-Improved character pose when on a large slope
-Fixed and unfixed feet differently in all use cases to help remove tilted characters (aka MJ Tilt)
-Pin/unpin IK logic is now unaffected by the server’s poor ping time difference
-Foot IK now repositions to an idle pose if the foot pose is very different from the created pose
-Rewrote running, walking and crouching content to fix wide leg/scissor leg poses when moving sideways (Twistzz)
-Changed the animation and behaviour for going up ladders so that the character’s head is more representative of the player’s camera position, including the character now displaying correctly when crouching on a ladder
-Removed the pop-up effect for crouching or crouching while jumping, and reduced the tilt effect of the jump animation
-Fixed an issue with pose pop-ups when a character falls off a narrow platform (such as a ledge)
-Fixed an issue where in many cases the character’s pose would pop out slightly when moving sideways with a slow-moving weapon
[ Gameplay ]
-Flashbangs and HE grenades will no longer detonate prematurely when they exceed their ‘stuck bounce’ limit.
[ Graphics ]
-A new display selection drop-down list for windowless full-screen mode has been added to the video settings.
-Fixed image distortion of flame effect in Advanced Video tab.
[ Audio ]
-Fixed a bug where UI sounds were not positioned correctly in the game
-Fixed an issue where the footsteps sound effect would play correctly for the footsteps originator, but would not be broadcast to other players
-Fixed an issue where the ragdoll splash sound would incorrectly play to the surviving player.
-Fixed an issue where voice chat was not working properly on community servers
-Fixed an issue where inbound voice chat would sometimes never close
[ Network ]
-Added telemetry option to display images of network jitter and misrouting
-Changed the way packet misdelivery is measured.
-Previously, if a packet arrived in the wrong order, it could be considered a misdelivery even if the error was corrected and did not affect gameplay.
-In addition, jitter was not taken into account, even though excessive jitter could disrupt gameplay.
-The new measurement now only counts reordered packets as misdeliveries if they affect gameplay.
-Additionally, if network jitter exceeds a game-affecting threshold, packets will be considered misdelivered even if they are not discarded and arrive in sequence
[ Map ]
ancient
-Fixed some disappearing geometry
-Fixed some issues where players could detect player movement in water from the map
-Fixed some pixel peeks
-Fixed cases where the player’s shadow could be seen through the geometry
-Adjusted some collisions for better player movement
Anubis
-Fixed some missing collisions
-Fine-shifted some geometry and collisions that were preventing projectiles from being thrown
-Improved collisions on some floors for more predictable projectile throws.
-Fixed pixel peek
-Adjusted collisions in a few areas for better player movement
Dust2
-Fixed some collisions in B-packet points
Italy
-Added to competitive matches
-Fixed the bird animation
mirage
-Fixes some spots that would jam C4
nuke
-Fixed pixel spots
-Fixed some spots that would get stuck in C4
-Fixed some gaps in geometry that could cause items to be lost
-Fixed some disappearing geometry
overpass
-Adjusted the collision of some throws to avoid incorrect throw bounces
[ steamworks ]
-Added optional layer 3 to the environment blend shader.
-Added the option to use biplane mapping as an environment shader.
-Added an optional wet layer that can be drawn on environment materials in Hammer when enabled.
-New colour correction, roughness and normal adjustments for vegetation shaders and static
[ Miscellaneous ]
-Removed support for command line options for development purposes only.
THE ARMORY
Activating THE ARMORY will immediately earn you one THE ARMORY. Each activated Arsenal Pass unlocks additional THE ARMORY Points through experience gained from playing the game.
You can earn up to 40 THE ARMORY per Pass and redeem them for items. When you have earned all the Points from a Pass, you can activate a new Pass after settling that Pass; settling does not remove the Points you have already earned.
When you have a Pass and have earned Points, you can redeem them for the following items.
Desert Eagle|Heat Treatment
Gallery Weapons Box
The new weapon box includes 17 gun skins and rare knife skins.
Deadly Amusement Park 2024 Collectibles
Death Ride 2024 Collection Includes 16 Gun Skins
Hunting sports collections
Outdoor sports collection includes 16 firearms skins
Graphic Design Collection
Graphic design collection includes 16 gun skins
This update debuts the weapon pendant system, which can be attached to any weapon you own. Mounted pendants can also be removed from the weapon by consuming a Pendant Remover, which allows you to remove the mounted pendant and return it to your inventory.
Lost Chain Pendant Collectibles
Includes 17 weapon pendants
Pocket Weapon Pendant Collectible
Includes 16 weapon pendants
Character Handmade Print Bag
Includes 25 prints
Element Handmade Print Bag
Includes 26 prints
Leave a Reply