CS2 Common Console Commands Included, Player Show Removes UI, Binds Keys, and More!

Player Show Remove UI

cl_drawhud 0 //This command hides all HUD (head-up display) elements, including blood, ammo, radar, etc.
r_drawviewmodel 0 //Hide weapon models.

Green screen command

ent_fire post_processing_volume Kill.
ent_fire env_gradient_fog Kill; ent_fire env_gradient_fog Kill; ent_fire env_gradient_fog Kill
ent_fire env_cubemap_fog Kill; ent_create env_gradient_fog Kill; ent_create env_cubemap_fog
ent_create env_gradient_fog {“heightfog” “false” “clientSideEntity” “1” “fogend” “1” “fogstart” “0” “fogmaxopacity” “1” “fogstrength” “1” “ fogcolor” ‘0 255 0’};
r_drawpanorama 0

Other common

Whole live radio
playerchatwheel CW.IFixBomb “Gained: butterfly knife (★) | Gamma Doppler from weapon box”
sv_cheats 1 //Enable cheats
r_fullscreen_gamma 2.6 //Screen brightness adjustment, default 2.2 the higher the darker it gets
bind “mwheeldown” +jump //Jump with wheel down.
cl_showpos //Display speed
bind “n” “toggle voice_modenable 0 1” //stump mute teammates (one click on off)
+turnright (turn clockwise in place)
cl_sniper_scope_shader_enabled///fisheye lens

One click jump throw CFG (requires run mode with cheat command enabled)

cl_allow_multi_input_binds 1
alias “+jumpaction” “+jump;”
alias “+throwaction” “-attack; -attack2”
alias “-jumpaction” “-jump”
bind v “+jumpaction;+throwaction;”
alias “+runthrow” “+forward;+jump;”
alias “-runthrow” “-jump;-forward”
bind h “+runthrow;+throwaction”
// (V key for jump, H key for forward jump. Can be changed to any key.)

Space crouch jump (big jump)

cl_allow_multi_input_binds 1
alias +DJUMP “+jump; +duck”
alias -DJUMP “-JUMP; -DUCK”
bind space “+DJUMP”

To see the key inputs that have been bound

key_listboundkeys //view already bound key inputs
unbind //unbind

The code corresponding to bind bound keys is as follows.

Diffuse collimator predicts useful range range

cl_crosshairstyle 2;weapon_debug_spread_show 1

Command to switch the old model of the weapon

ent_fire weapon_* setbodygroup body,1

Adjust teammate name transparency

cl_teamid_overhead_fade_near_crosshair

To disable the flash bang sound, enter it in the main menu of the game.

snd_remove_soundevent Flashbang.

snd_remove_soundevent Flashbang.

snd_remove_soundevent Flashbang.Ring.Medium

Save Position & Transfer with One Click

bind “F2” “getpos | bind ‘F1’;say ”-position 1 saved “”

bind “F4” “getpos 2 | bind ‘F3’;say ”-position 2 saved “”

F2/F4 save position, F1/F3 transfer to corresponding position.

Recommended to bind to right alt/ctrl if only one group is used (RALT RCTRL)

getpos 2=getpos_exact, does not hover when teleporting compared to getpos

Show who is using agent skins

cl_show_equipped_character_for_player_avatars

Test hitbox: bot_mimic;ent_hitbox

Make agents hold props inside the main interface

ui_vanitysetting_loadoutslot_t equipment1 // body armor + helmet offensive side
ui_vanitysetting_loadoutslot_ct equipment1 // body armor + helmet for defense
ui_vanitysetting_loadoutslot_t equipment2 //taser offense
ui_vanitysetting_loadoutslot_ct equipment2 //Stun gun defender
ui_vanitysetting_loadoutslot_ct equipment3 //Bomb Dispenser Defender

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